

Plus, lets say your attack will do 5-7 damage. On average, that means that your 20% crit chance is actually only a 10% crit chance since half your crits will be on the 2nd attack and not the first. If your attack is high enough that you can 1-shot enemies with an AO crit, that means you are normally 2-shotting enemies (or already 1-shotting them).

That means more fights in a day, and more prizes from those fights.ĪO is good but really overrated. I can probably pick up an extra 5 fights on a contested tile thanks to all those crits piling up. I can fight 2 or 3 battles at a time instead of resetting my army after each battle. If I come out of a fight only lightly injured, I dont have to spend vital seconds rotating in fresh troops. If 2 guilds are racing for a sector, whoever wins can cut off the other from the map for hours at a time. When a sector opens with 4 seige camps and no attrition, it will fall in minutes.

If you have never played in diamond league on a top guild, it can be vicious. That is a lot of extra firepower going down range, which means a lot less hate coming my way when the enemy shoots back. On average in a fight, I have 8 troops attacking with a 25% chance of crit each. Troops that take damage have the amount of damage they can deal reduced. Those crits aren't just about the one shot (although that is a very strong function). In my opinion, as a very heavy GbG fighter, this building is worth every FP I've put into all of my 80 levels.
