

Not to be confused with Sayonara Wild Hearts. Each zone has its own "budget" for these Dragon Karakuri, and enhancing your budget is a key mechanic. The game encourages you to place tents in certain places by reducing their cost at those locations, but beyond that, buildings don't have to be placed at certain "nodes". More complex structures, called Dragon Karakuri, include tents, campfires, forges, zip lines, giant fans, and pickle jars, amd let you customize each map. Building is collaborative, with one player's buildings being semi-permanent and usable by others. For example, two pillars of three crates transforms into a wall that you can hide behind, leap off, or trick a kemono into attacking only for it to get knocked back. With a system reminiscent of Fortnite, players can bring up a simple submenu during gameplay to build stuff like crates and springs, which can then be combined into more complex structures to aid the player in/out of battle. The big difference between Wild Hearts and the Monster Hunter franchise is its building mechanics.

There are five weapon classes to pick from at the start, with more unlocked later in the game.

Players can take missions to hunt particular kemono, collect their body parts, and use them to craft better weapons and armor, then rinse and repeat. The game takes inspiration from the Monster Hunter franchise and is structured in a similar way. Developed by Omega Force (makers of the Dynasty Warriors and Toukiden series) and published by Electronic Arts, it's a roleplaying/action/monster hunting game set in Sengoku-era Japan with a fantasy twist, and the kemono (ie monsters) follow the familiar "animal plus element" formula - gorillas who shoot fire, ravens that drip poison, and so on. Wild Hearts is a video game for PC, Playstation 5, and Xbox Series X/S that released on February 17th of 2023.
